You're NOT USING FLARES IN NIGHT BATTLE! If you fail to eliminate all the targets in the given amount of turns: The match will end and you will have to start over.

These compositions run into a little trouble with the Manticore or Guard/Jaeger group because the tanks start to absorb a bit too much damage but deploying 1 RF (ie 5x WA2000) corpse dragging 4 HGs easily peels through both. ), (The SMGs recommended are with Solo Tank/Defensive purposes in mind. This post was unfortunately originally presented with an unfair bias in favor of Defensive SMGs as well as Solo Tanks. Doing so in the lounge may leave the question open to be answered by even more experienced players! Recommend SGs: KSG/ almost any SG that is equipped/leveled properly. Probably. This post is still biased towards defensive, tanky SMGs first and foremost until players know what to expect. Where I can see SR-3MPs use: I still wouldn't recommend her for Solo Tank and there may simply be better ARs to use in place of her damage. (Whhaaaaaat?? Codzienności budzą grozę w całym ich majestatycznym pięknie. Whom to replace with your handgun? ), ("I just thought with the rate up event going on *Right Now* people could use a (albeit not perfect) brief summary of most of what they needed to know until a more professional guide that goes even more in-depth is submitted somewhere later."). French; Dutch; English; Bulgaria. Advice Starts Here. "Wait, level 80 SR3-MP can equip a cog sight though" Okay, 10 + 20 accuracy = 30 now cut that by 90% (10% of 30) and Congratulations you have succesfully increased your 1 accuracy to 3 accuracy. Please note: (SMGS have abysmal accuracy as is; lets take a lv79 SR-3MP who has 10 accuracy and cut it by the night battle debuff of 90%: Your SR-3MP now has a single 1 point of accuracy.)

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* Most optimal (maybe not so risk-free) way: Experiment! They might need a second mag, but generally I don't need their 3rd mag for anything (except scouts) in 3-4N (2 4xMGs and 1 3xMG).

So long as you keep the FP buffs rolling, she cant miss. GFL Community Content Contest Voting! No pressure, though.

And most importantly, this echelon doesn't put you in a core hell (G43 and M14 are stupidly common, M590 you can substitute with capt China, M2HB is commander level rewards, Mk23 is the only non-common one). The Night Royalty have been dethroned, and As Val Mod is the people's commissar of night battles. Kill 3-4N manticore with only small scratches on M590 within M2HB first mag. Within Night Battles, MGs *should* be used to combat armored units ONLY.

I have however made some edits to statements regarding these that may be more agreeable and or less misleading. It isn't until you face the next faction that armour REALLY ramps up. Very Important: SMGs Can equip PEQs once they reach level 80! She is fine for duo tank, however - In the right formations. Decent during the day, beast at night. (SMGS have abysmal accuracy as is; lets take a lv79 SR-3MP who has 10 accuracy and cut it by the night battle debuff of 90%: Your SR-3MP now has a single 1 point of accuracy.) I've made a slight edit by adding a couple of asterisks around the "should". 【少女前線】「OTs-14 Groza♡」/「CeNanGam」のイラスト [pixiv]. ), Also worth noting: Grenade skills will NEVER miss their target in Night battle and they also pierce armored units for a lot of damage (however a single SOP MOD II/HK416 will definitely not be sufficient to take on an entire armored team; Please do not pick a friend's night battle team without understanding what its meant to combat.). Now if your MGs/SG are under-leveled or your HG/RF composition is lacking what it needs to make it work: Even some of the most standard AR/SMG compositions have their uses for friends to take on the normal enemies encountered within Night battle. OTS-14 "Groza" | survarium.com. * the Tanks are inter-changeable between any of the listed SMGs in recommended SMG Tanks. IF you know of any more, aside from your guide of course: It would be very helpful to mention them here; I would appreciate knowing these and will make use of them in the future considering what you said!

You're NOT USING FLARES IN NIGHT BATTLE! If you fail to eliminate all the targets in the given amount of turns: The match will end and you will have to start over.

These compositions run into a little trouble with the Manticore or Guard/Jaeger group because the tanks start to absorb a bit too much damage but deploying 1 RF (ie 5x WA2000) corpse dragging 4 HGs easily peels through both. ), (The SMGs recommended are with Solo Tank/Defensive purposes in mind. This post was unfortunately originally presented with an unfair bias in favor of Defensive SMGs as well as Solo Tanks. Doing so in the lounge may leave the question open to be answered by even more experienced players! Recommend SGs: KSG/ almost any SG that is equipped/leveled properly. Probably. This post is still biased towards defensive, tanky SMGs first and foremost until players know what to expect. Where I can see SR-3MPs use: I still wouldn't recommend her for Solo Tank and there may simply be better ARs to use in place of her damage. (Whhaaaaaat?? Codzienności budzą grozę w całym ich majestatycznym pięknie. Whom to replace with your handgun? ), ("I just thought with the rate up event going on *Right Now* people could use a (albeit not perfect) brief summary of most of what they needed to know until a more professional guide that goes even more in-depth is submitted somewhere later."). French; Dutch; English; Bulgaria. Advice Starts Here. "Wait, level 80 SR3-MP can equip a cog sight though" Okay, 10 + 20 accuracy = 30 now cut that by 90% (10% of 30) and Congratulations you have succesfully increased your 1 accuracy to 3 accuracy. Please note: (SMGS have abysmal accuracy as is; lets take a lv79 SR-3MP who has 10 accuracy and cut it by the night battle debuff of 90%: Your SR-3MP now has a single 1 point of accuracy.)



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